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Standard program compilation and linking
Here's the traditional, simple way of building a program:
$ cc -c -g prog.c mod1.c mod2.c mod3.c
$ cc -o prog_nolib prog.o mod1.o mod2.o mod3.o
(Can equivalently use static library)
Disadvantages:
- 
Disk space is wasted
wasted storing multiple copies of object modules.
 
 
- 
Memory is wasted when several
different programs using the same modules 
execute at the same time, because each program holds hold separate 
copies of the object modules in virtual memory.
 
 
- 
Programs must be relinked in order to see changes to object modules. 
If a change is required (perhaps a bug fix) to an 
object module, then all executables using that 
module must be re-linked in order to incorporate the changes.
 
(C) 2006, Michael Kerrisk